﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using GameEngine.View.Components;

namespace GameEngine.Clients.Silverlight.View.Components
{
    public interface ISilverlightLevelView : ILevelView<int, FrameworkElement>
   {
        void SetWorldViews(List<IWorldView<int, FrameworkElement>> worlds);
    }
}
